Facts of Life
Facts of Life:
Issue Briefings for Health Reporters
Vol. 8, No. 10
October 2003
Media Violence:
More Than Just Child's Play?
The Issue
The Facts
For Kids, Seeing Is Believing
What's in a Game?
Expert Sources
References
The Issue: Like
everything they encounter early in life, what children see and hear in
the media makes an impression in their lives.
From Shakespeare to the Sopranos, violence is a staple of popular entertainment.
More than 60 percent of TV shows contain violence. Young viewers see up
to 10,000 violent acts a year.
Normalizing Violence
Researchers
have associated exposure to violent media with subsequent aggressive or
risky behavior by children, teenagers and young adults. Media violence
may instill a meaner, more frightening view of the world, making violence
seem like a normal part of life and an acceptable way of solving problems.
Screen violence may also blunt the normally negative human reaction to
real violence and its consequences.
No one suggests that watching media violence is the sole reason that children
commit violent acts, either as youth or adults. But it is one risk factor
for youth violence
Makers of movies,
television programs and video games argue that their products do not directly
cause real-life violence. Many watch these media but few commit serious acts
as a result, they say. An “association” of media exposure with aggression
or violence could work both ways, they note: Violent children may be more drawn
to violent media.
The Facts:
- A review of research
in the 1990s concludes that there is a positive and significant correlation
between television violence and aggressive behavior,
regardless of age. Media exposure in general also increases alcohol and tobacco
use, and leads to earlier onset of sexual activity. [1]
- Viewing media violence is thought to increase hostile
feelings, decrease emotional response to the depiction of violence
and injury and lead to
violent behavior through imitation. [2]
- A 15-year
study found that childhood exposure to media violence, identification with
aggressive TV characters and perceiving
TV violence as real all predict
aggressive behavior in young adults. [3]
- A
U.S. surgeon general’s report on youth violence
said that while there is strong evidence that exposure to media violence
can increase children’s
aggressive behavior in the short term, many questions remain regarding
long-term effects on violent behavior. [4]
- The effect
that media violence has on behavior is greater that the effect of lead
exposure to low IQ in children, is twice the
size of the relationship
between calcium intake and bone density, and was second only to the
association between smoking and lung cancer, according to one frequently
cited study.
[5]
- Some
evidence suggests that children who are more aggressive are drawn to watching
more violence. But evidence is stronger that watching
media
violence is a precursor to increased aggression, said the U.S. surgeon
general. [6]
- A large
body of experimental, correlational and long-term research on TV and movie
violence indicates that media violence causes
real-world aggression.
[7]
- Adolescents
and young adults who watch a lot of television are more likely to
commit aggressive acts against others, according to an article
in Science. [8]
- Playing violent video games causes
increases in aggressive behavior as well as in several other
aggression-related variables and causes decreases
in socially acceptable behavior. [9]
- Regardless of attempts by government and other
interested groups to limit the amount of violence reaching American
families, parents play a
critical role in guiding what reaches their children. [10]
- Most
evidence indicates that violent behavior seldom results from
a single cause, but rather from multiple
factors converging over time,
the
surgeon general’s report says. The influence of the mass
media is best viewed as one of the many potential factors that
help to shape
behavior,
including violent behavior. [11]
For Kids, Seeing Is Believing
Violent content on TV, the Internet, movies or video
games tells children that people are vindictive, negative events are
deliberate acts of malice, and retaliation is a valid response to conflict,
says Craig Anderson, a leading researcher on the effects of media violence
on children.
“People learn and content matters,” says
Anderson, a professor of psychology at Iowa State University.
According to
the American Academy of Pediatrics, “More than
1,000 scientific studies and reviews conclude that significant exposure
to media violence increases the risk of aggressive behavior in certain
children, ... desensitizes them to violence and makes them believe
that the world is a ‘meaner and scarier’ place than it
is.” [12]
One study followed
children from elementary school to their early 20s, reporting that “childhood exposure to media violence predicts
young adult aggressive behavior in both males and females.” [13]
However, some argue that the real effect is minimal. One untested
hypothesis is that exposure to media violence actually provides a healthy
release for the frightening emotions of adolescence.
Anderson maintains
that such a view is simply wrong. A 2001 U.S. surgeon general’s
report on youth violence found only modest associations between exposure
and aggression, but it focused on overt, criminal
violence committed by young people rather than broader measures of
aggression.
How can the effects of media violence be minimized? Many agree that
censorship is both undesirable and unlikely.
“Parental influence is far more powerful than anything in the
media,” says educational technology consultant Jennifer Borse. “If
the parents are raising their children well, they can make kids more
aware of what they are seeing and the effect it has on them.”
Both parents
and children might become more media literate — more
aware of what they are seeing and more conscious of the effect it has
on them, Borse says. Parents can view things with their kids and help
interpret content, explaining that what they are seeing is not real
and that in real life, people find other, non-violent ways to settle
conflict.
In fact, studies
have shown that parents frequently have no clue about what their
children actually watch. So parents need to know and guide
the ingredients in children’s media diets, just as they supervise
the contents of a healthy food selection at home, says Anderson.
Finally, researchers suggest that parents direct their children away
from the couch and electronic media, and more toward activities with
other people. [14]
What's
in a Game?
Many consider video
games to be particularly pernicious in terms of children’s
exposure to violence. Many popular games are overtly about shooting and
killing, and video games are a more active experience than the passive
viewing of
films or television.
But while academic researchers can point to decades of study about movies
and TV, video games are relatively new and changing rapidly. What little research
exists quickly becomes outdated as new games enter the marketplace.
The video industry argues that game players know the difference between the
game and real life, and that studies of video games and violence have found
only short-term effects.
“Most people know the difference between right and wrong in the real
world and the difference between the video game and reality,” says educational
technology consultant Jennifer Borse. “But the real question is, what
causes some people to blur that distinction between violence on the screen
and in real life?”
Expert
Sources:
Susan
Villani, M.D.
Kennedy Krieger Institute and Johns Hopkins University
(443) 923-4507
villani@kennedykrieger.org
Craig A.
Anderson, Ph.D.
Iowa State University
(515) 294-6424
caa@iastate.edu
L. Rowell
Huesmann, Ph.D.
University of Michigan
(734) 647-3662
huesmann@umich.edu
Brad J
Bushman, Ph.D.
University of Michigan
(734) 764 8360
bbushman@umich.edu
References
1. Villani S. Impact of media
on children and adolescents: a 10-year review of the research. J
Am Acad Child Adolesc Psychiatry. 2001 Apr;40(4):392-401.
2. Cantor J. The
psychological effects of media violence on children and adolescents.
Presented at the Colloquium on Television and violence in Society.
Montreal, PQ, Canada. April 19, 2002. http://www.joannecantor.com/montrealpap_fin.htm.
Accessed September 5, 2003.
3. Huesmann LR,
Moise-Titus J, PodolskiC-L, Eron LD. Longtiudinal relatiosn between
children’s exposure to TV violence and their agtgresive and
violent behavior in young adulthood: 1977-1992. Dev Psychol. 2003
Mar;39(2):201-21.
4. U.S. Department
of Health and Human Services. Youth Violence: A Report of the
Surgeon General. Rockville, MD. 93.
5. Paik H, Comstock
G. The effects of television violence on antisocial behavior: a meta-analysis.
Communication Research. 1994;21:516-546.
6. U.S. Department
of Health and Human Services. Youth Violence: A Report of the
Surgeon General. Rockville, MD. 91
7. Anderson CA,
Bushman BJ. Effects of violent video games on aggressive behavior,
aggressive cognition, aggressive affect, physiological arousal, and
prosocial behavior: A meta-analytic review of the scientific literature.
Psych Science. 2001 Sept;12(5):353-359.
8. Johnson JG,
Cohen P, Smailes E, Kasen S, Brook JS. Television viewing and aggressive
behavior during adolescence and adulthood. Science. 2002
Mar 29;295:2468-2471.
9. Anderson CA.
Video games and aggressive behavior. In Ravitch d and Viteritti,
JP, eds, Kid Stuff: Marketing Sex and Violence to America’s
Children. 2003. Baltimore and London:The Johns Hopkins University
Press. 157.
10. U.S. Department
of Health and Human Services. Youth Violence: A Report of the
Surgeon General. Rockville, MD. 94.
11. U.S. Department
of Health and Human Services. Youth Violence: A Report of the
Surgeon General. Rockville, MD. 87.
12. American Academy
of Pediartrics, Committee on Public Education. Media Education (RE9911).
Pediatrics. 1999 Aug;104(2):341-343.
13. Huesmann LR,
Moise-Titus J, Podolski C-L, Eron LD. Longitudinal relations between
children’s exposure to TV violence and their aggressive and
violent behavior in young adulthood: 1977-1992. Developmental
Psychology.
2003;39(2):201-221.
14. Anderson CA.
Video games and aggressive behavior. Ch 7 in Ravitch D & Viteritti
JP. Kid Stuff: Marketing sex and violence to America’s children.
2003. Baltimore: Johns Hopkins University Press.
The Center for the Advancement
of Health is an independent nonprofit organization that promotes
greater recognition of how psychological, social, behavioral,
economic and
environmental factors influence health and illness. The Center advocates the highest
quality research and communicates it to the medical community and the public. The
fundamental aim of the Center is to translate into policy and practice the growing body of
evidence that can lead to the improvement and maintenance of the health of individuals and
the public. The Center was founded by the John D. and Catherine T. MacArthur Foundation
and the Nathan Cummings Foundation, which continue to provide core funding. Funding for
this series was provided by the Robert Wood Johnson Foundation.
For Information Contact:
Kristina Campbell
Editor, Health Behavior News Service
Center for the Advancement of Health
2000 Florida Ave., NW, Suite 210
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© Copyright 2003, Center for the Advancement of Health
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